Films

2013 Films

To Be Announced, stay tuned!

The Boston Festival of Indie Games is proud to present a number of films to be screened during the course of the festival. Why not swing by our screening room during the festival, rest your feet, and relax with a documentary about game development or live action role playing? Our films have something for anyone with an interest in games and game development.

 

2012 Films Featured

Darkon

DARKON is a documentary feature that follows the real-life adventures of an unusual group of weekend “warrior knights,” fantasy role-playing gamers whose live action “battleground” is modern-day Baltimore, Maryland, re-imagined as a make-believe medieval world named Darkon. These live action gamers combine the physical drama of historical reenactments with character-driven storylines inspired in part by such perennial favorite fantasy epics asthe legends of King Arthur, Lord of the Rings, and the saga of Conan the Barbarian. As role players, these gamers create alter-egos with rich emotional, psychological, and social lives. They costume themselves and physically act out their characters’ exploits both in intimate court intrigue and campouts and in panoramic battle scenarios involving competitive strategies, convincingly real props, and full contact “combat.”

Featuring
Skip Lipman / BANNOR
Kenyon Wells / KELDAR
Daniel Mcarthur / TRIVIUS GORGO
Rebecca Thurmond / NEMESIS
JamesIddings / SARUK
James Shirk / ELIPHAS
Domenic Prince / AREFEX
Andrew Mattingly / SHAPWIN
Gary Black / MALKIN
Frank Kanach / OTTO
Leah Kanach / ILYA

Get Lamp

With limited sound, simple graphics, and tiny amounts of computing power, the first games on home computers would hardly raise an eyebrow in the modern era of photorealism and surround sound. In a world of QuakeHalf-Life and Halo, it is expected that a successful game must be loud, fast, and full of blazing life-like action.

But in the early 1980s, an entire industry rose over the telling of tales, the solving of intricate puzzles and the art of writing. Like living books, these games described fantastic worlds to their readers, and then invited them to live within them.

They were called “computer adventure games”, and they used the most powerful graphics processor in the world: the human mind.

Rising from side projects at universities and engineering companies, adventure games would describe a place, and then ask what to do next. They presented puzzles, tricks and traps to be overcome. They were filled with suspense, humor and sadness. And they offered a unique type of joy as players discovered how to negotiate the obstacles and think their way to victory. These players have carried their memories of these text adventures to the modern day, and a whole new generation of authors have taken up the torch to present a new set of places to explore.

Get Lamp is a documentary that will tell the story of the creation of these incredible games, in the words of the people who made them.

Ecstasy of Order: the Tetris Masters

A documentary that captures the greatest world record Tetris players as they prepare for the Classic Tetris World Championship. From the days of Thor Aackerlund and his historic victory at the 1990 Nintendo World Championships, right up to the present and Harry Hong’s perfect “Max-Out” score, this documentary expertly chronicles over two decades of Tetris Mastery.

Going Cardboard: A Board Game Documentary

In 1978, the German press and board game makers created the Spiel des Jahres, or ‘Game of the Year’ award for excellence in board game design. Competition for this award contributed to an explosion in the variety and sophistication of ‘Euro-games.’ With the arrival of The Settlers of Catan in the United States in the mid-nineties, more people began to discover the new breed of board game that had been quietly evolving in Germany for the past 30+ years. Going Cardboard takes you into the world of ‘designer’ board gaming, from the community of enthusiastic fans to the publishers and self-publishers, and of course, the designers.

Indie Game: The Movie

With the twenty-first century comes a new breed of struggling independent artist: the indie game designer. Refusing to toil for major developers, these innovators independently conceive, design, and program their distinctly personal games in the hope that they, too, may find success.

After two years of painstaking work, designer Edmund McMillen and programmer Tommy Refenes await the release of their first major game for Xbox, Super Meat Boy—the adventures of a skinless boy in search of his girlfriend, who is made of bandages. At PAX, a major video-game expo, developer Phil Fish unveils his highly anticipated, four-years-in-the-making FEZ. Jonathan Blow considers beginning a new game after creating Braid, one of the highest-rated games of all time.

First-time filmmaking duo Lisanne Pajot and James Swirsky capture the emotional journey of these meticulously obsessive artists who devote their lives to their interactive art. Four developers, three games, and one ultimate goal— to express oneself through a video game.